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Our Official Diablo III Review - Edit

2016-10-16 14:24:21

It's been a long twelve years for fans of the Diablo franchise. Despite Blizzard's commitment to keeping Diablo II updated with patches over the years, fans of the series have been waiting with bated breath for the next installment... So, was it worth the wait? Read on for our full review!

Diablo III begins with a 'fallen star' crashing into the fan-familiar town of Tristram. cheap diablo 3 gold. Tristram has become a sleepy town since the events of Diablo, but the cosmic event seems to have given rise to the dead and it's up to the player to stop them. This 'mystery' takes up the first short few hours of the game, before getting into the story everyone expected to find: Diablo is looking to make a comeback, and he'll be raising Hell if he does.

Aesthetics: 8.5/10

Let's face it, on a technical level, Diablo III already looks a bit dated. We've seen the game at BlizzCon for a number of years now and it really doesn't look much different now than it did then. However, like Blizzard's World of Warcraft, where Diablo III is deficient in the latest technical whiz bangs and DirectX technology, it makes up for it in art style. Sure, it's not as gloomy and gothic as the original Diablo games, but it's dark and gritty all its own. Over the course of the game's four acts, I traversed through all manner of environments, from the muddy outskirts of Tristram, to the desert, and heck, even Heaven itself. Each area features its own distinct art style and the ambience comes off distinctively well.

The real stars of the show are the animations and spell effects, though. Diablo III's five classes are all well animated, with special nods going to the Wizard and Barbarian. The Wizard's spell effects across the various elemental types of magic (and yes, Arcane!) are vibrant and impactful. The Barbarian rends flesh with wild abandon and you can almost feel how brutal the strikes are with every sweep, smash, slash, and leap.

Of course, I'd be remiss without noting the game's cinematics. In short, every cinematic in the game from start to finish drips with the quality Blizzard is renowned for. I'd really love to see Blizzard put together a CG film at some point. Their cinematics are just that good.

As far as music goes, I took some time to listen to some of the tracks from the Diablo II soundtrack and while Diablo III’s soundtrack is solid, strings and all, I don't know that it stacks up with its predecessors. The same few tunes are reused quite a bit throughout the game, especially during important moments, and they eventually begin to grow tiresome.

The game's voice acting is strong in most areas, though I'm really just not a fan of Deckard Cain. He sounds like a young guy trying to feign an old person's accent. I found him highly annoying as a result. The other principal characters, from villains to allies, all sound great though. The same is true for the player character across each class (and gender!). There are neat little dialogue changes as well, depending on what class you're playing. They're subtle, but you'll notice them if you switch back and forth frequently.

Gameplay: 7.5/10

It's funny, I was never a fan of the original Diablo games, but over the years, I've grown fond of the many action RPGs that followed. Unfortunately, I feel Diablo III isn't really up to snuff in terms of gameplay. It's solid, sure, but it doesn't do much to set itself apart, and some of the changes could even be considered a step back for the series. In our review-in-progress series, I found myself unsure if the change to the Rune system over a talent tree was a smart one, but I’m confident it was the right way to go. Even so, Diablo III falls short in a number of other key areas.

Sure, the moment-to-moment combat is fun. It's what you'd expect. The skill variety, the aforementioned animations, and spell effects are all great. You can build your character in many different ways and switch your build on the fly. But it's almost all for naught, as the game's largest issue, at least to me, is the difficulty level.

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